"There comes a time when one must take up sword and shield and become a Hero. Is your day today?"™
Forgotten Kingdoms is the beginning of my journey, but the journey is long.
As with many fledgling developers, I had a desire to tell an epic story in a massive living world; to make my own MORPG, (Multiplayer Online Role Playing Game). The advice I was given by the development community was 'Don't do it." for various reasons.
I had a rough idea how the different systems would work together, and what resources I would need to accomplish the task. I had accepted that the task was beyond my current skills at that time, but kept the idea on a shelf; returning to the project here and there as time allowed. Making notes, taking down Ideas, writing some Game Lore, sketching some system ideas, and building some test code. In early 2013, I had a working concept that would grow and mature over the years.
As I worked on other projects I developed systems and tools that I could reuse in following projects. As my collection of skills started to grow so did the belief that I could eventually amass the systems to make a working MORPG. I started to see a roadmap of how I could build such a fantastic and complex game as a MORPG.
These collections of reusable Toolsets became what I would later call 'GameEngine'. A Highly modular, task specific, code systems that I combine to make more complex systems. These modules would be the core of Forgotten Kingdoms, and many other projects along the way.
As GameEngine grew so did my belief that I could actually build my own working stable MORPG.
And as such, this project has been my long term passion project.