The story behind Box Runner is a simple one; my kid was playing a rather violent game on the iPad one day and I asked him if there wasn’t anything better for him to play. Of course he answered no. So I decided to make a modernized arcade style game without violence. I am neither for or against violent games mind you, and I enjoy my fair share of games that contain violence.
So one Friday evening I decided I would challenge myself; could I:
> Make a game in a single weekend?
> Publish it by Monday morning? (In 60 hours.)
> And keep it "Non-Negative?”
Personally, the hardest part was thinking up game rules that were non-negative. How to play a game without violence or other negativity in the game. I was stranded in a hotel for the weekend, so I had the time.
By Monday morning I had a working game. It was rough and not very polished but it performed well and all the main features worked. I had just enough time left over to make a quick game trailer.
I forced myself to publish it as it was, all the while resisting the urge to “add one more thing”. I promised myself that I would polish it up a bit more and release that as version 1.1. I did manage to add all of the features I really wanted in version 1.1 later on. Now BoxRunner is looking at a possible verison 1.6; adding VR to the game.
If you have questions, Feature Requests or found a Glitch in the Matrix, report it on the BoxRunner Service Desk.